from ogreEx.blender.types import Menu
from ogreEx.ui.menu.doc.CINFO_MT_ogre_helper import INFO_MT_ogre_helper
from ogreEx.ui.menu.doc.OgreDoc import ogredoc


## FAQ
_faq_ = '''

Q: I have hundres of objects, is there a way i can merge them on export only?
A: Yes, just add them to a group named starting with "merge", or link the group.

Q: Can i use subsurf or multi-res on a mesh with an armature?
A: Yes.

Q: Can i use subsurf or multi-res on a mesh with shape animation?
A: No.

Q: I don't see any objects when i export?
A: You must select the objects you wish to export.

Q: I don't see my animations when exported?
A: Make sure you created an NLA strip on the armature.

Q: Do i need to bake my IK and other constraints into FK on my armature before export?
A: No.

'''

## DOCUMENTATION
''' todo: Update the nonsense C:\Tundra2 paths from defaul config and fix this doc.
    Additionally point to some doc how to build opengl only version on windows if that really is needed and
    remove the old Tundra 7z link. '''

@ogredoc
class _ogredoc_FAQ(Menu, INFO_MT_ogre_helper):
    mydoc = _faq_